This game reminds me of Myst, Euro Truck Simulator, Elite Dangerous, Keep Talking and Nobody Explodes, and FTL.
It it’s core, Deep Sixed is a resource management and memorization roguelike. You are stuck in deep space with a busted up ship, and as part of your involuntary indentured service, you have to take missions, which earn you credits to repair and upgrade your ship. The ship systems require constant maintenance, and the game includes a digital and printable manual that you can reference, or pass off to a friend for co-op action.
I haven’t completed a full run yet, but I’m several missions in, and I enjoy the sense of mastery over this tub. I know what to do when the scanner displays error 105, I know how to modulate lasers, replace control boards, and hit the vent just right to reactivate a stuck fan. The game has a good sense of humor about the hopelessness of the situation, and I enjoy the relationship that develops between the player character and the AI companion.
Things can and will go wrong, but it’s fun to acknowledge what could have gone better, submit to [asphyxiation, explosion, overheating], and commit to doing a better job the next time.
I’d recommend this game to the following: Those that enjoy mastering a complicated process, folks that wish they could play spaceship mechanic, and anyone who likes it when the operations of a spacecraft are fleshed out a bit in sci-fi.
I can see myself enjoying this game for many more hours. I’d definitely recommend.