Full Time, Remote

Technical Artist

Join the Little Red Dog team and help us implement gameplay features, systems, and mechanics in our newest Unity game.

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Job Description

Little Red Dog Games is looking for a Technical Artist to help our art team translate our aesthetic vision to the in-game visuals. Our art team is composed of a mix of industry veterans and new graduates working on innovative new 3D strategy games.

Our Studio Needs


  • Assist in asset integration while maintaining the artistic vision and technical requirements
  • Create and maintain custom shaders that define the Little Red Dog Games look
  • Assist the artists & designers with tool development
  • Review & help optimize assets, assist in creating clear processes for our game asset pipeline
  • If you have a dog, they must attend teleconferences with you.

What We’re Looking For From Applicants


  • You have at least 3 years in game development
  • You have scripting knowledge in C#, possibly including mel or python
  • You have experience in shader development & maintenance
  • You have advanced knowledge of the Unity game engine
  • Ideally, you have proficiency in one or more 3D packages (3Ds Max, Maya, Blender, or similar)
  • Nice to have: you have experience creating visual special effects.


Fair salaries
Flexible working hours
Private medical benefits (US, UK)
Emphasis on work-life balance: family, health & well-being
Defined vacation and compensatory leave
Travel to annual retreats and game conventions

Don’t forget the attachments

Application Materials‍

  • Your resume
  • A portfolio demonstrating relevant skills
Interested applicants are encouraged to contact careers@lrdgames.com. Principals only. No recruiters, please.

About the dogs

We are…

…the outsiders. We’re not interested in making the same game you’ve seen before with a new skin slapped on top of it. We’re innovating. We’re doing things you’ve never seen, or forgotten were possible, making weird and wonderful products that inspire conversation.